Eímear Noone is a Dublin based conductor and award-winning Irish composer, composing extensively for film and videogame. She is responsible for some of the most enduring soundscapes on World of Warcraft and other best-selling videogames. “The Irish Queen of Games Music” (The Irish Independent) is one of the world’s premier conductors of game scores.
In 2020, Eimear will become the first female conductor to perform at the Academy Award ceremony This season, she will also conduct many video game concerts worldwide as well as continue her work in film composition. Eimear will also continue to conduct the Base Hologram Maria Callas Tour, an event that brings the beloved opera legend Maria Callas back to the stage via hologram with a full live orchestra.
She has conducted orchestras such as the Royal Philharmonic Orchestra, BBC Concert Orchestra, Singapore Symphony Orchestra and Danish National Symphony
Through her music on World of WarCraft, Eímear’s music has reached over a 100 million people and continually inspired players to invent and build new worlds for nearly 15 years. The scores have achieved may accolades including Hollywood Music in Media Award for Best Video Game Score.
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Travis has been designing games and leading teams in the industry for nearly 20 years now, with experience working across both AAA studios and multiple startups. In 2008, Travis joined Riot Games and helped launch League of Legends, and then shortly after became the lead on the game for several years during its biggest growth phase.
After a move to Dublin in 2015 to work in the Riot EU headquarters, Travis left in 2017 to figure out what was next and complete an MBA at Trinity College. After finding some inspiration and two great co-founders, Travis helped establish Vela Games in early 2018 in Dublin.
The mission of the company is to unite gamers through play, and the team deeply believes in creating new experiences that can merge skill based co-operative play with the power of positive player dynamics.
The company has completed several funding rounds and built a team of 27 in Dublin, working on the company's first project, codenamed "Project-V" that is currently in development and early pre-alpha testing.
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As the COO of European Games Developer Federation (EGDF), Jari-Pekka Kaleva has followed European politics from the game industry perspective for more than 10 years. He is also the senior policy analyst at Neogames, working to accelerate, coordinate and support the development of the Finnish game industry.
European Games Developer Federation
The European Games Developer Federation represents games studios based in Austria, Belgium, Denmark, Finland, France, Germany, Italy, Norway, Malta, Poland, Romania, Spain, Sweden, The Netherlands, Turkey and the United Kingdom, which together employ over 40,000 people.
Damian Scattergood was one of the most prolific game developers in the 1980’s.
He is the most famous Irish game developer you have never heard of. Starting as an indie developer in the 80’s he is one of Ireland’s first game developers, and probably our first big star.
He was one of the first commercial game developers in Ireland having worked with New Concepts developing ‘Surf Champ’ the first surfing simulator game in the 1980 on the CBM 64. This was recently covered by the BBC as part of its retro sports game coverage.
He later joined Emerald Software as lead Z80 Developer for the Spectrum and Amstrad.
He’s had a number of top 10 games in the UK including Moonwalker the Micheal Jackson hit game in 1989. Other hits include Vigilante an Arcade conversion and SuperTed a Cosgrove hall TV license from the 80s, both reached top chart 5 positions.
Damian knows a thing or two about successful game designs. He founded his first game company Scatz Computer Games, when he was just 17. The company released a number of games including Radical Moves a platformer and Planet Storm a 3D vector game.
Recently he launched Scattergood Studios to re-enter the retro gaming sector. He is currently a director of one of the worlds largest translation agencies.
For more on Scattergood Studios visit https://www.scattergood.io
Aoife O’Friel is a video game writer and narrative designer, currently at Ubisoft Massive in Sweden. Aoife started working in AAA as a writer for Ubisoft Quebec on Assassin’s Creed Odyssey, and has since worked on a number of Ubisoft titles.
Before AAA, Aoife collaborated on a variety of indie games as a writer, story consultant, and narrative designer. With a background in English Literature, she is invested in game stories and characters that create deeply immersive, personal, and unforgettable moments for gamers.
Damien is a Technical Director at Demonware, where he helps shape the internal platform technologies that are used to support massive scalability requirements of Activision games.
He has been involved with Call of Duty titles since Call of Duty: Modern Warfare 2. He has worked in News Media analytics and also in academia."
Conor Crowley is Executive Producer at Digit Game Studios, with responsibility for the continuous delivery of Star Trek Fleet Command, one of the most successful mobile strategy titles every released, developed here in Dublin.
Over more than a decade Conor has led QA, technology, production and monetisation teams, and has spoken at international conferences and several universities on game production and studio culture.
Hugh McAtamney, B.Sc., M.Phil. FBCS CITP. Hugh is the Head of School for Media and lecturer and researcher in the domains of digital media and computer science. Hugh lectures on Ludology and game production on the Games Design programme. He is a features writer for gamedevelopers.ie (Irish Game Developers Association) and a frequent contributor to newspaper articles, magazines and radio interviews on media related topics. His research interests and projects range from virtual reality and visualization to serious games and eLearning.